Character Creation
Pick one class, and one species.
Roll 7D12, then assign 5 of those scores between Strength, Dexterity, Constitution, Intelligence, and Charisma.
You pick 1+ your level worth of total levels of spells.
Rules
The world of Myown is set on a hexagonal grid. How many spaces you can move per turn is decided by your selected species in the speed stat.
Any player may try to do anything. (even non-alchemists can brew potions, they are however, worse at it.)
To attack something, a player must roll at base, a 2d10, and if it is below the creature's Dex they miss.
To create something, a player must roll at base, 2d10, and add the requisite abilities to that die roll. If it is below the success number of the creation or you lack the requisite matterials, it fails.
Monsters
Monsters ALL start with a total spell level of their level+1. (A level 1 monster could have 2 level 1 spells, or 1 level 2 spell)